NOTE: This version is ONLY for the regular production Funhouse.
This game ROM requires a 2Meg EPROM.  To use a 2Meg EPROM in your game, you might be required to change jumper settings on the CPU board.
Ensure jumper W1 is installed. If not remove jumper W2 and solder it into W1. 

IMPORTANT:
Home version 9.05H requires sound ROM U18 L-3. 
YOU WILL LOSE YOUR HS table!

INITIAL POST TIME IS SLOW!! WHen machine is booted for the first time after the chip swap you may hear an odd "buzz" sound and nothing on the display for up to 5 seconds. Appears to happen only the first time powered.

Changes from Funhouse ROM L-9 to L9.05H (home version): 
NOTE: The 9.05H home ROM version is FREE PLAY ONLY and cannot be used for coin play. For coin play, use one of the commercial ROM versions L-9 or earlier (below). 
Adds "Rudy Blink" to feature adjustments to allow Rudy to blink his eyes periodically during play. 
The priority for the "lockup arrival" sound has been raised to be above that of the Super Dog targets. 
The Trap Door will not close within several seconds of a lockup hit, to provide a shot into an open Trap Door anytime the lockup is made. It also will wait for Rudy's Hideout to kick out if the ball lands there while it is open. 
A new adjustment called "Smart Trap Door" has been added to allow the Trap Door to open on the first switch following the loop. This will stop the roll-back problem on the door. 
There is a new game adjustment called MIL. + CARRYOVER. If this is set to "YES", then a player that gets a 2nd multiball continues Million Plus where he left off at the end of the 1st. 
The priority of a Super Dog target hit has been lowered below the Mystery Mirror effect, such that the Yum-Yum Super Dog display will be cut off by a Mirror award. 
The Gangway lamps now blink in a timeout sequence faster and faster to give you an idea of how much time is left. 
When a player is posted for entering initials, Rudy, says "Way to go, " 
When Rudy says "Good Night" after entering your initials, he is supposed to address the last player to put his initials in. Due to a bug, he always said good night to player 1. This has been corrected. 
The steady lamp effect (to the music) after Million Plus, or during initials entry has been enhanced. This includes the retrieval of new signals from the new L-3 revision U18 sound rom. 
When the S-T-E-P standup targets were hit, the lamp effects (both lit and unlit) allocated the start button lamp which caused it to go out momentarily. This has been corrected. 
During the "jackpot instructions" (shoot Trap Door for 2,000,000), if the timing is wrong, it would scroll the message out while dimmed. This has been fixed so that the lower line of score displays is now forced bright before the scrolling is attempted. 
The Trap Door now blinks in a "timed progression" to indicate how close it is to a timeout. 
A new preset called "Install Home" contains all of the preferred non-factory adjustments for a typical home use game. 
The timing of the lockup arrival sound has been modified to prevent a re-triggering of this sound. 
A new adjustment has been added to remove the "free play" message while the game is set for free play. When this adjustment (called FREEPLAY MESSAGE) is set to "off", the game shows the credits count instead. 
The "up" switch in test mode was acting sticky due to an improper debounce specification. This has been corrected. 